Via point snap to road
Quote from Atticuscat on 29.12.2025, 11:35May I request ‘snap to road’ when placing via points. I appreciate it will be tricky to use around complex junctions but for the vast majority of via point placement it will eliminate the need to zoom right in to make sure the point goes to the road and not the adjacent field. Thank you.
May I request ‘snap to road’ when placing via points. I appreciate it will be tricky to use around complex junctions but for the vast majority of via point placement it will eliminate the need to zoom right in to make sure the point goes to the road and not the adjacent field. Thank you.
Quote from Guido on 29.12.2025, 11:49Good suggestion. Will add to feature request list.
Good suggestion. Will add to feature request list.
Quote from Jimmy999 on 11.03.2026, 23:11Just to add, this would be a huge improvement, currently it never hits a road for me and needs zooming and moving.
Just to add, this would be a huge improvement, currently it never hits a road for me and needs zooming and moving.
Quote from andrej77sk on 28.04.2026, 11:59May I add my bit to this one - while with "via points", this would be a clear improvement in majority of cases, snapping "stop points" to the road might be in certain cases a disadvantage, just to name a few:
- in case I specifically want to place the stop on a particular side of the road
- if the stop is not directly on the road (accomodation)
- if I want to pass through certain point where no road is mapped (for hard off-roaders like myself)
May I add my bit to this one - while with "via points", this would be a clear improvement in majority of cases, snapping "stop points" to the road might be in certain cases a disadvantage, just to name a few:
- in case I specifically want to place the stop on a particular side of the road
- if the stop is not directly on the road (accomodation)
- if I want to pass through certain point where no road is mapped (for hard off-roaders like myself)
Quote from mattsz on 29.04.2026, 04:26Quote from Guido on 29.12.2025, 11:49Good suggestion. Will add to feature request list.
For anything other than one-way roads, how would Scenic decide which side of the road to snap to?
Quote from Guido on 29.12.2025, 11:49Good suggestion. Will add to feature request list.
For anything other than one-way roads, how would Scenic decide which side of the road to snap to?
Quote from Jimmy999 on 29.04.2026, 04:54Most ideal would be snap only on long press or something, because you would not want even via to be locked and not be user movable. Or maybe only snap on first creation or similar. This would also solve for Stop points and have a consistent way of using them. Cheers.
Most ideal would be snap only on long press or something, because you would not want even via to be locked and not be user movable. Or maybe only snap on first creation or similar. This would also solve for Stop points and have a consistent way of using them. Cheers.
Quote from Alastair58 on 17.05.2026, 06:06I find this a problem as well, the repeated attempts to return to the slightly off piste waypoint is frustrating, and too dangerous while riding to start tapping a bouncing screen to tell scenic to skip it. Maybe instead of snapping to the road when programming, consider breaching a (say) 50m radius could be set as having considered achieved the waypoint. I have found also that better to set stop points on the road just ahead of the entrance to the facility as parking in the wrong place or filling up at the wrong end of the petrol station causes the same problem.
I also find I have to zoom in very closely to get the right side of a dual carriage motorway, otherwise all these extra little loops and double backs get added.
I find this a problem as well, the repeated attempts to return to the slightly off piste waypoint is frustrating, and too dangerous while riding to start tapping a bouncing screen to tell scenic to skip it. Maybe instead of snapping to the road when programming, consider breaching a (say) 50m radius could be set as having considered achieved the waypoint. I have found also that better to set stop points on the road just ahead of the entrance to the facility as parking in the wrong place or filling up at the wrong end of the petrol station causes the same problem.
I also find I have to zoom in very closely to get the right side of a dual carriage motorway, otherwise all these extra little loops and double backs get added.
Quote from Karlchen on 17.05.2026, 10:59Hallo zusammen ,
warum überprüft ihr nicht einfach vor der Fahrt oder bei Fertigstellung der Tour alle Wegepunkte und Zwischenziele und verschiebt wenn nötig sofort?
Das klappt wunderbar…….
Hallo zusammen ,
warum überprüft ihr nicht einfach vor der Fahrt oder bei Fertigstellung der Tour alle Wegepunkte und Zwischenziele und verschiebt wenn nötig sofort?
Das klappt wunderbar…….
Quote from Guido on 17.05.2026, 12:25Scenic actually DOES snap to road, but it's not visible to you.
Whenever you place a via point, and it's not exactly on a road, Scenic will take the road (or road half in case of dual carriage motorway) that is closest to the coordinate where you placed the via point. The marker is still placed exactly where you placed it though. So, even though the marker might seem off the road, the via point will be marked as reached if you get to the corresponding "reflected" point on the closest road. Even if the via point is not exactly on the road.A few things that I can recommend.
- Zoom in enough when you place a via point (this will resolve just about all strange loops)
- After adding a via point, check if that added any strange loop (you'll notice almost immediately if it does, IF you are zoomed in enough)
- Keep an eye on distance of the entire route when you add a via point (if it becomes unexpectedly longer, a loop was probably added).During navigation:
- So, as explained above, Scenic doesn't work with a radius to mark a via point as reached. So, you don't have to be ON the via point. The via point can be quite a big distance from a road. The key is that you reach the "reflected" point on the closest road for that via point.
- You can configure the Detour Behaviour to automatically skip waypoints. Here more info on that: https://scenic.app/help/detour-behaviour-scenic/Hope this helps.
Best regards,
Guido
Scenic actually DOES snap to road, but it's not visible to you.
Whenever you place a via point, and it's not exactly on a road, Scenic will take the road (or road half in case of dual carriage motorway) that is closest to the coordinate where you placed the via point. The marker is still placed exactly where you placed it though. So, even though the marker might seem off the road, the via point will be marked as reached if you get to the corresponding "reflected" point on the closest road. Even if the via point is not exactly on the road.
A few things that I can recommend.
- Zoom in enough when you place a via point (this will resolve just about all strange loops)
- After adding a via point, check if that added any strange loop (you'll notice almost immediately if it does, IF you are zoomed in enough)
- Keep an eye on distance of the entire route when you add a via point (if it becomes unexpectedly longer, a loop was probably added).
During navigation:
- So, as explained above, Scenic doesn't work with a radius to mark a via point as reached. So, you don't have to be ON the via point. The via point can be quite a big distance from a road. The key is that you reach the "reflected" point on the closest road for that via point.
- You can configure the Detour Behaviour to automatically skip waypoints. Here more info on that: https://scenic.app/help/detour-behaviour-scenic/
Hope this helps.
Best regards,
Guido



